Wallhack logo
Wallhack logo

All articles

How do I use joystick emulation on my WALLHACK K-001?Updated 14 days ago

Joystick emulation maps keys to analog stick axes (most commonly WASD to the left stick), so that key depth controls movement speed and direction, like a controller stick. On the K-001, joystick emulation is set up in WALLHACK Terminal, under ADVANCED > GAMEPAD.

How to set it up:

Open WALLHACK Terminal at terminal.wallhack.com and click CONNECT DEVICE. Select WALLHACK K-001 in the browser’s device prompt and confirm.

Select the profile the joystick setup should live in.

Open the ADVANCED tab, then the GAMEPAD sub-tab, and set GAMEPAD MODE to XBOX (or CLASSIC for older titles). Without a gamepad mode, the emulated stick has no way to reach the game.

Open the MAPPING tab, pick a layer (Base Layer or FN Layer 1-3), then open the GAMEPAD category.

Assign the stick directions to your keys: L STICK up, left, down, and right onto W, A, S, and D. Stick presses, the right stick, and the rest of the controller set are also available.

In game, enable controller input (or auto detect) so the emulated stick is picked up.

JOYSTICK CURVE:

At the bottom of ADVANCED > GAMEPAD, you will find the JOYSTICK CURVE editor: a visual curve on a grid, with control points that you drag with your mouse. The horizontal axis is how deep you are pressing a mapped key (from around 0.1 mm to bottom out). The vertical axis is how far the emulated stick pushes.

Ease-in curve (flat at the start, steep at the end): Shallow presses barely move the stick; press deeper for a fast response. Good for stealth walking, fine aiming, and racing brakes.

Aggressive curve (steep at the start, flat at the end): Even shallow presses push the stick close to full deflection. Good for snappy movement, where any touch should count.

Straight diagonal: A linear response. Key depth translates 1:1 to stick position. A neutral starting point if you are not sure what you want.

Drag the control points anywhere on the grid to shape the curve, then test in game. If the game also has a stick deadzone or a response curve of its own, expect the two to combine. Tune one at a time.

Additional joystick settings in ADVANCED > GAMEPAD:

SQUARE JOYSTICK OUTPUT: Outputs a squared stick region instead of the standard circular one. Some older games only reach full speed at the corners of the input range, and squared output covers those corners.

DEPTH-BASED JOYSTICK: Ties stick magnitude to how deeply the mapped key is pressed, rather than treating any press as full deflection. Turn on for true analog behaviour; leave off for instant on / off stick presses.

Tuning tips:

Set a comfortable Actuation Point on the mapped keys. Analog control feels best when the live range matches your natural finger travel.

If the game has a stick deadzone setting, lower it so shallow presses register sooner, then retune the curve if the result feels too twitchy.

Keep a separate profile for joystick play, and switch to it with FN + dial. Your normal keyboard only profile stays untouched.

Was this article helpful?
Yes
No